> For the complete documentation index, see [llms.txt](https://lethium.gitbook.io/lethium-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://lethium.gitbook.io/lethium-docs/placeholders/zones.md).

# Zone and navigation placeholders

Current zone, next zone requirements and progress placeholders.

### Zones

| Placeholder                            | Returns                                                                                                                               |
| -------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------- |
| `%clickem_zone_id%`                    | Id of the zone the player stands in, `None` if not in one                                                                             |
| `%clickem_zone_name%`                  | Its display name                                                                                                                      |
| `%clickem_zone_unlocked_count%`        | Zones the player can enter                                                                                                            |
| `%clickem_zone_total%`                 | All zones                                                                                                                             |
| `%clickem_zone_next_id%`               | The next zone they can unlock (`None` at the last)                                                                                    |
| `%clickem_zone_next_name%`             | Its name                                                                                                                              |
| `%clickem_zone_next_cost%`             | Its Coin price                                                                                                                        |
| `%clickem_zone_next_level%`            | Profile Level it needs                                                                                                                |
| `%clickem_zone_next_rebirth%`          | Rebirths it needs                                                                                                                     |
| `%clickem_zone_can_unlock%`            | `true` when every gate on the next zone is met                                                                                        |
| `%clickem_zone_next_blocked_by%`       | The first unmet gate: `currency`, `level`, `rebirth`, `previous_zone`, `permission` or `achievement`. Empty when `can_unlock` is true |
| `%clickem_zone_progress_percent%`      | `0` to `100`: average progress across every gate the next zone actually has. Reaches 100 only when all are met                        |
| `%clickem_next_zone_progress_percent%` | The same value with an easier name                                                                                                    |

`%clickem_zone_next_progress_percent%` is also accepted.

### Navigation

| Placeholder                          | Returns                                                                                                                                                             |
| ------------------------------------ | ------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| `%clickem_navigation_to_next_spawn%` | `Yes` or `No`: whether the **next world's** first zone is unlocked, so `/spawnN` for that world would work. Always `No` in World 5 or outside `World1` to `World5`. |

Useful for a hologram or HUD hint such as "Next world ready: %clickem\_navigation\_to\_next\_spawn%".


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