> For the complete documentation index, see [llms.txt](https://lethium.gitbook.io/lethium-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://lethium.gitbook.io/lethium-docs/placeholders/progress.md).

# Progress placeholders

Profile Level, Rebirth, clan, idle, leaderboard and HUD toggle placeholders.

### Profile Level

| Placeholder                          | Returns                            |
| ------------------------------------ | ---------------------------------- |
| `%clickem_profile_level%`            | Level                              |
| `%clickem_profile_max_level%`        | Maximum level                      |
| `%clickem_profile_xp%`               | Total lifetime Profile XP          |
| `%clickem_profile_xp_into_level%`    | XP earned inside the current level |
| `%clickem_profile_xp_needed%`        | XP needed for the next level       |
| `%clickem_profile_progress_percent%` | `0` to `100` toward the next level |

### Rebirth

| Placeholder                             | Returns                                 |
| --------------------------------------- | --------------------------------------- |
| `%clickem_rebirth_count%`               | Rebirths so far                         |
| `%clickem_rebirth_required_currency%`   | Coins needed for the next rebirth       |
| `%clickem_rebirth_required_essence%`    | Essence needed (0 in the default setup) |
| `%clickem_rebirth_required_kills%`      | Zone kills needed                       |
| `%clickem_rebirth_kill_progress%`       | Zone kills so far                       |
| `%clickem_rebirth_required_boss_kills%` | Boss kills needed                       |
| `%clickem_rebirth_boss_kills%`          | Boss kills so far                       |
| `%clickem_rebirth_boss_name%`           | The boss's name                         |
| `%clickem_rebirth_progress_percent%`    | `0` to `100` overall                    |
| `%clickem_rebirth_blocked_by%`          | What is missing                         |

### Clan

If the player is not in a clan, `in_clan` is `false` and `id`, `name`, `tag`, `leader`, `motd` and `role` return `None`. The others are empty.

| Placeholder                                              | Returns                                         |
| -------------------------------------------------------- | ----------------------------------------------- |
| `%clickem_clan_in_clan%`                                 | `true` or `false`                               |
| `%clickem_clan_id%`, `_name%`, `_tag%`                   | Identity                                        |
| `%clickem_clan_level%`                                   | Clan level                                      |
| `%clickem_clan_xp%`, `_xp_needed%`, `_progress_percent%` | The level track                                 |
| `%clickem_clan_bank%`                                    | Shared bank                                     |
| `%clickem_clan_members_count%`, `_members_cap%`          | Roster vs cap                                   |
| `%clickem_clan_leader%`                                  | Leader's name                                   |
| `%clickem_clan_role%`                                    | The viewer's own role (Member, Officer, Leader) |
| `%clickem_clan_motd%`                                    | Message of the day                              |
| `%clickem_clan_open%`                                    | `true` or `false`                               |

The tag is used in this setup's chat and tab list.

### Idle earnings and the AFK pool

| Placeholder                          | Returns                                           |
| ------------------------------------ | ------------------------------------------------- |
| `%clickem_idle_active%`              | `true` while earning in the AFK pool              |
| `%clickem_idle_payout%`              | Coins per payout in the pool                      |
| `%clickem_idle_payout_formatted%`    | Compact                                           |
| `%clickem_idle_per_hour%`            | Coins per hour                                    |
| `%clickem_idle_per_hour_formatted%`  | Compact                                           |
| `%clickem_idle_next_payout_seconds%` | Seconds until the next payout                     |
| `%clickem_idle_next_reward_seconds%` | Seconds until the next timed reward (the AFK key) |
| `%clickem_idle_next_reward%`         | The same as readable text (for example `12m 30s`) |

### Leaderboards

| Placeholder                                           | Returns                                  |
| ----------------------------------------------------- | ---------------------------------------- |
| `%clickem_leaderboard_<board>_<rank>_name%`           | Player name at that rank                 |
| `%clickem_leaderboard_<board>_<rank>_value%`          | Their value                              |
| `%clickem_leaderboard_first_count%`                   | How many boards the **viewer** is 1st on |
| `%clickem_leaderboard_second_count%`, `_third_count%` | The same for 2nd and 3rd                 |
| `%clickem_leaderboard_podium_count%`                  | Boards where they are in the top 3       |

`<board>` is the lower-case board name, for example `kills`, `rebirths`, `stat_damage`, `profile_level`. See [Leaderboards](/lethium-docs/gameplay/leaderboards.md) for all names. `<rank>` is 1 to `top-size` (10).

Example: `%clickem_leaderboard_kills_1_name%` and `%clickem_leaderboard_kills_1_value%`.

### HUD panel toggles

Per-player choices from `/settings`, as `true` or `false`. They **only report the choice**. Your HUD must use them as a condition.

`%clickem_hud_pets%`, `%clickem_hud_echoes%`, `%clickem_hud_location%`, `%clickem_hud_main%`, `%clickem_hud_abilities%`.


---

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