> For the complete documentation index, see [llms.txt](https://lethium.gitbook.io/lethium-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://lethium.gitbook.io/lethium-docs/gameplay/quests.md).

# Quests

Daily quests: types, the random quest pool, rewards and crate keys.

File: `plugins/ClickEmCore/modules/quests.yml`. Module id: `quests`. Commands: `/quests`, `/quest`, `/quests claim`.

Every quest **resets, both progress and claim state, once a real day passes**. Quests also pay **Boost Charges** (see [Boosts](/lethium-docs/gameplay/boosts.md)).

### The quest pool

```yaml
quest-pool:
  enabled: true
  size: 36
```

Instead of every quest always being active, `size` of them are picked at random as each player's active quests for the day. The quest menu always **shows every quest**. Ones outside today's pick show as locked. Turn `enabled` off to make all quests active.

### A quest

```yaml
quests:
  daily_kills:
    rarity: COMMON
    display-name: "clickem.quests.daily_kills.name"
    type: KILLS
    target: 50
    reward-currency: 25
    reward-essence: 8
    reward-keys: {starter: 1}
```

| Key               | Meaning                                                                                                                                                           |
| ----------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| `type`            | What is tracked. See below.                                                                                                                                       |
| `target`          | The amount to reach.                                                                                                                                              |
| `target-mob`      | (For `SPECIFIC_MOB_KILLS`) a MythicMobs id.                                                                                                                       |
| `target-zone`     | (For `ZONE_TIME`) a zone id. One progress per second spent there.                                                                                                 |
| `reward-currency` | Coins, **units scaled by progress** (see [Reward scaling](/lethium-docs/configuration/reward-scaling.md)). Also applied to `CURRENCY` and `DAMAGE` quest targets. |
| `reward-essence`  | Essence.                                                                                                                                                          |
| `reward-gems`     | Gems.                                                                                                                                                             |
| `reward-keys`     | Crate keys, `{key id: amount}`.                                                                                                                                   |
| `rarity`          | Tooltip frame.                                                                                                                                                    |

#### Quest types

| Type                 | Tracks                                    |
| -------------------- | ----------------------------------------- |
| `KILLS`              | Mob kills.                                |
| `CURRENCY_EARNED`    | Coins earned.                             |
| `CRIT_HITS`          | Critical hits.                            |
| `DAMAGE_DEALT`       | Damage dealt.                             |
| `GEAR_UPGRADES`      | Gear upgrades.                            |
| `ZONE_UNLOCKS`       | Zones unlocked.                           |
| `SPECIFIC_MOB_KILLS` | Kills of one mob (`target-mob`).          |
| `ZONE_TIME`          | Seconds spent in a zone (`target-zone`).  |
| `BOSS_KILLS`         | Boss kills (the `combat.boss-mobs` list). |

#### Crate keys

Quests reset daily, so they only ever give the **small keys**: `afk`, `vote`, `starter`, `hero`. Never `celestial` or `grandcosmetic`. Those two are capped across the whole game (see [Crates](/lethium-docs/server-setup/excellentcrates.md)).

VIP ranks add `quest-reward-bonus-percent`.

### How to

* **Make quests easier:** lower `target`.
* **Give keys:** add `reward-keys`.
* **Show fewer quests:** lower `quest-pool.size`.
* **Add a quest:** copy a block, pick a `type`, add `clickem.quests.<id>.name` to `lang/en_us.yml`.

### Staff commands

`/ceadmin quests set <player> <quest> <progress>`, `claim <player> <quest>`, `reset <player> [quest]`.


---

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