> For the complete documentation index, see [llms.txt](https://lethium.gitbook.io/lethium-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://lethium.gitbook.io/lethium-docs/gameplay/daily-rewards.md).

# Daily rewards

Daily login rewards, the reward cycle, streaks and streak insurance.

File: `plugins/ClickEmCore/modules/daily-rewards.yml`. Module id: `daily-rewards`. Commands: `/dailyrewards`, `/daily`, `/dailyreward`, `/dailyrewards claim`.

Players claim one reward per real day. A streak tracks consecutive days.

### The streak

* Claim every day to keep the streak.
* If a player **skips 2 or more real days in a row**, the streak goes back to day 1 on their next claim.
* **Streak insurance** forgives one missed day. Give it to everyone with `streak-insurance.enabled-for-everyone: true`, or keep it a VIP perk (`streak-insurance: true` under a tier's `perks`; MVP and above have it).

### The reward table

```yaml
cycle-length-days: 0
rewards:
  1:
    currency: 100
    currencies:
      gems: 5
      artifact_essence: 3
  7:
    currency: 1020
    currencies:
      gems: 11
      artifact_essence: 9
    items:
      GOLDEN_APPLE: 1
    bonus:
      currency-mult: 6.0
```

| Key                        | Meaning                                                                                                                                                 |
| -------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------- |
| `cycle-length-days`        | The table repeats after this many days. `0` = the number of days listed (day 8 repeats day 1). Higher leaves empty days, lower only uses the first N.   |
| `rewards.<day>.currency`   | Coins (units scaled by progress).                                                                                                                       |
| `rewards.<day>.currencies` | Other currencies: `gems`, `artifact_essence`.                                                                                                           |
| `rewards.<day>.items`      | `MATERIAL: amount`.                                                                                                                                     |
| `rewards.<day>.bonus`      | A temporary [stat](/lethium-docs/configuration/stats-and-limits.md) buff that lasts until the next day starts, so players re-earn it by claiming again. |

Each day's tooltip frame (Common up to Ancient) follows its place in the list.

### How to

* **Make a week-long cycle:** list days 1 to 7 and leave `cycle-length-days: 0`.
* **Stronger day 7:** edit `rewards.7`.
* **Reward gems only:** remove `currency` and keep `currencies`.

### Staff commands

`/ceadmin dailyrewards set <player> <streak>`, `force-claim <player>`, `reset <player>`.


---

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